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Thread Statistics | Show CCP posts - 10 post(s) |

Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.08.02 07:35:00 -
[1]
Edited by: Trimutius III on 02/08/2009 07:37:08 Edited by: Trimutius III on 02/08/2009 07:35:55
Originally by: CCP Abathur
Originally by: Trent Nichols I can't fit 2 Megathrons in my Thanatos. I want one of your carriers.
Are you 100% sure about that? 
Everybody who's is looking attributes of ships knows that u can't put just any 2 BS u like in a carrier. Because some of them have volume more then 500k, like Mega have volume 513k, and Thanatos can fit only 1 mill but not 1,026 mill somehow...
Plus i wanted to ask 1 question: Is this nerf of cargo in carriers an attempt to boost Rorqual, or this happened accidently? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.02 21:29:00 -
[2]
Edited by: Trimutius III on 02/08/2009 21:32:50
Originally by: Isaac Starstriker
3) I can't do solo hauling anymore. You still have the same corporate hanger space and can cargo expand it. So....yeah.
Generally i agree with you... Just a little clarification... U cannot cargo expand corp hangar, it's fixed 10k, and cargoexpanding small cargo bay will not give u many m3... But still 10k+ is good volume... And normal carriers don't use cargo expanders even when hauling, because sometimes it may lead to losing ur carrier without any chance of survival, and if u use up that low slots for tank u get some chance to survive... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.03 01:12:00 -
[3]
Originally by: dastommy79
3. Carriers cant solo haul since the nerf years ago. They are impractical for keeping people supplied out in 00. Again your comments make you appear that you dont know what you are talking about. Also carriers need this corp hangar to allow themselves and other combat ships to refit and store mods they are using/will use/find.
Not being able to scoop to corp hangar or jettison from corp hangar isn't good at all... But it's not that big loss IMO... But still should be fixed...
And nerf wasn't years ago, it was 5 December 2007, like 20 monthes ago... =) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.03 08:57:00 -
[4]
Originally by: Tairon Usaro Edited by: Tairon Usaro on 03/08/2009 08:42:46 Rorquals being used as haulers ?
Well i do this myself, but i would understand, if this is considered an abuse. But wait a second, this is the only capital thats not getting a nerf hit .... acutally it gets 250.000 m3 for minerals in addition ....
Rorqual doesn't get that space for minerals... I tested that, u can put only ore inside Ore bay... But still when u are coming from mining Ops it's really useful... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.03 14:33:00 -
[5]
Edited by: Trimutius III on 03/08/2009 14:34:58
Originally by: CCP Abathur
Mmmmmmm..... Compressed Ore. 
I was just maybe hair-spliting. I said no minerals and meant no minerals,... Compressed Ore is still Ore just have smaller volume... Compressed Ore isn't minerals, don't u think so? :)
P.S. You have messed up "Originally by" when quoted me... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.03 21:05:00 -
[6]
Just checked one thing with Orca.
Why not allowing store Gases in Ore Bay? They are also harvested and would be useful in W-space when u use ur Orca... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.04 09:36:00 -
[7]
Rorqual has Ore Bay, but can't compress Ore located in it... Maybe you should allow choosing no only Cargo Bay but also Ore Bay when Compressing Ore? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.05 10:22:00 -
[8]
Originally by: Ghurthe Oh my my, where to start. Now to the meat and potatoes of this. The big problem, the carrier. Presently, this is THE cheapest cap ship in the game with jump capabilities. If I recall right, then I remember the latest sov mechanics discussions mentioning that they were trying to rebalance sov towards the little guy a little more. In short make it so smaller groups might get some space. might be wrong, might be right. But if that's the case then wouldn't it be counter productive to remove one of the cheapest ships capable of putting down a POS in enemy space and still having some form of defenses on it?
Granted the Jump Freighter is THE POS spammer of choice, the issue is the 4 billion isk price tag. Rorquals are 1.5 billion and almost certainly going to spike to 2 bill with this patch. So the first jump capable ship in the roster of caps that can drop a POS is 2-3 times more expense than the carrier.
It was said that maybe CCP will make it possible to launch POSes from corp hangar of carrier. And i doubt that price of rorqual will be much higher... It's based on price of minerals and not so strongly depends on capabilities of ship... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.05 22:40:00 -
[9]
Originally by: Oarta
I am confused as to what server you are testing on. The Rorq and Orca have not had anything removed or decreased. They have only gained a Fuel and Ore bay, so I am not sure how you consider this a Nerf which makes them obsolete. Could you elaborate?
As i see it Orca and Rorqual are Capital Industrials, they are designed to carry many things, and CCP just decided make it possible to carry even more things, but mostly Ore i should say... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.06 06:31:00 -
[10]
Another thing... CCP please answer why Amarr ships have so small ammo bay? Let me clarify my opinion. Ammo bay can carry projectile ammo, hybrid charges, missiles, frequency crystals, Cap Boosters (!!!), and even Nanite Paste and Scripts.
The main thing that it's looks like CCP thinking that Amarr are using Frequency Crystals to charge their lasers. But this is so wrong! They are using Capacitor to charge there laser. So maybe u should add some additional space in ammo bay for Ammars, just for them to put in there more units of Cap Booster 800.  ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.08.06 09:18:00 -
[11]
Originally by: Vrenth
I thought only the dreadnought had an ammo bay. If so, then your ******ed, as nobody in their right mind would put a cap injector on a capital ship. If they did put ammo bays on other amarr ships, then they need to have at least half the ammo bay of the other races to put these other things in.
You are right... But still i need to say it way before this changes hit all other ships, cuz i don't want to whine "boost ammo bay for Amarrs" ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.06 14:14:00 -
[12]
Originally by: Rick Panda
And other quotes... No, no you dont want cap boosters in your capital ships... ever... oh god no! If they are relying on cap boosters, I have bad news for your Revelations. Amarr ships have a small ammo bay because they will carry a lot less ammo. Factional Close, Factional Long, t1 Close, t1 Long.
I repeat once more... That i corrected... I want to tell CCP not to make such a small ammo bay for smaller ships (BS and so on) if they decide to intoduce ammo bays for all ships in game... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.06 18:51:00 -
[13]
Edited by: Trimutius III on 06/08/2009 18:51:21
Originally by: SpankMeElmo Many of these protests would die down if you'd just increase the range of the JF. Please do that. For the children's sake, do it now.
LOL Range isn't big problem especially with Calibration 5 lvl... So i doubt that this will help to solve protests... Plus Freighter can't scoop and jetisson in space (if u don't count POS structures) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.07 13:36:00 -
[14]
Edited by: Trimutius III on 07/08/2009 13:38:23 Edited by: Trimutius III on 07/08/2009 13:38:00 Edited by: Trimutius III on 07/08/2009 13:37:44 Edited by: Trimutius III on 07/08/2009 13:36:37
Originally by: Jacob Holland The fuel bays when added to Black Ops battleships add flexibility to the set-up. Fuel bays if added to Capital ships would also add to the ship's flexibility û but not when the cargohold is reduced. Reducing the cargohold reduces flexibility drastically, and for no good reason to my mind.
Maybe people in CCP Team think that Carriers and Dreadnaughts are too flexible... If everybody say that this changes reduce there flexibility. Maybe the vision of carriers and dreadnaughts by CCP was a bit another then we have now on TQ... It just thought, i have nothing specific to say... I don't need all that cargo on my Thanatos anyway, at least i will live without it, no problem to me... (I use it for transporting matters, just can't imagine what could be so important that i need to transport fast and that want fit in ship maintanance or 10k m3 in corp hangar...) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.08 13:29:00 -
[15]
Originally by: Jacob Holland My point is that the Osprey is as versatile as the Carrier, only scale differs. The versatility of the Osprey doesn't seem to be an issue... So why is the carrier's?
Osprey is good only for 2 things: Shield Transfering and Mining
Carrier is much more versetile: - It has maximum possible jump range - It is cheapest ship with jump drive - It has pretty much m3 for transporting matters - It has nice bonuses to drones - It has pretty good tank - It has nice bonuses to assisting modules (Shield Transfers, Remote Armor Reps)
And u say it's not more versetile then Osprey? You are so wrong, carrier is very versetile if u compare it with other capital ships (Only Rorqual can be compared with carrier in versetality, but Rorqual is not enough useful in PVP and is almost 3 times more expensive) And osprey can do only mining and shield transfering for all other matters u could find cheap enough other ships... Some other cruisers are more versetile then osprey, plus Industrials are cheaper then osprey. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.09 16:08:00 -
[16]
Edited by: Trimutius III on 09/08/2009 16:09:19
Originally by: Jacob Holland
Can the Osprey no longer fit a tank? can it no longer fit guns? Can it no longer load Drones? It's not as good with missiles as the Caracal, it doesn't tank as hard as the Moa can but that doesn't mean it's useless for combat. The very fact that people dismiss the Osprey as a combat ship makes it very potent in certain situations.
I should say Carrier isn't that bad in PVP...
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The Osprey has a comparable jump range to all other T1 cruisers. Besides the point.
Comparable, that's is it, not better...
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the 0sprey is the cheapest Caldari Cruiser.
It's more expensive than Badger. (Carrier is much more cheaper then Jump Freighter)
Quote:
The Osprey has a substantial cargohold, it's not an Industrial sized cargohold but neither is the Carrier's equal to that of the Rorq or Jump Freighter.
Yes but badger is cheaper then Osprey. And ROrqual and Jump Freighter, i think u get the point.
Quote:
IIRC the Osprey has the largest Dronebay of all Caldari T1 Cruisers. Being the only ship in the range able to use four lights is a pretty nice bonus.
Lol what? That's just a drone bay, i can say that maybe Carrier can carry not so many Fighter as Mothership, but mothershipis way to expensive and hard to get, plus carrier can carry many sentry drones.
Quote:
So does the Osprey, for a tier 1 cruiser anyway. A Carrier's tank is less than that of a Dread, less than that of a Mothership... it's more than that of a jump freighter but the Osprey's tank is better than a Badger's. Scale is the big difference. Hotdrop an Osprey onto a group of frigates and it's a potent proposition. Hotdrop a carrier into a group of Sieged dreads and it's dead...
If frigates aren't newbie Osprey is deader then dead... Though carrier against dreads isn't good enough i assume, but Carrier agaisnt BSes looks better then Osprey against frigates i assume so...
Quote:
Originally by: Trimutius III - It has nice bonuses to assisting modules (Shield Transfers, Remote Armor Reps)
So does the Osprey... It's what makes it valuable for POS repair.
But for osprey that is only valuable bonus. (mining isn't valuable in PVP anyway)
Quote:
Mining barges are better at mining than an Osprey - but they're more expensive and not so good in PvP. I can't think of another cruiser which is as versatile as the Osprey, the Osprey after all having the edge over the other tier 1s due to its application to POS shields. As to the cost of more specialised vessels you may be able to find cheap enough other ships, but not if you only have enough for a tier 1 cruiser. If you have 10 million and want a combat cruiser then you don't buy an Osprey... but if you have 10 billion and you want a jump drive ship to move cargo you don't buy a carrier. If, on the other hand, you want a jump drive ship which can act as a forward command and logistics node then you don't buy anything other than a carrier.
Nice but i will not buy an Osprey even when i need to repair POS shield, i have a Basilisk, and if i have enough money why should i buy Osprey... And if u are talking about mothership and carrier it's not that easy, first of all mothership can't dock, and this is pretty bad penalty, and basilisk don't have penalties against osprey, that are related to PVP. So that is it i will not buy osprey for any reason, even if i have not enough money i'll prefer condor or griffin then osprey (if we are talking about caldari ships). And carrier have it's role that could not be done by any other ship, so carrier is more versetile... And what are u talking about... That nerf of cargo capacity isn't that bad... U still get ur 10k m3 and have some space for transporting Ice Products that is usefull for POSes (u can transport Isotopes, Heavy Water, Liquid Ozone and even Stronthium in fuel bay) So this isn't that big nerf for that much whining... CCP aren't lowering versetility of carrier that much... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.09 22:01:00 -
[17]
Ok i'll answer only main spots, on other question we can argue for eternity.
Originally by: Jacob Holland
Next time i see a Condor or a Griffin orbitting an Asteroid, mining away, i'll think of you. 
1) Bantam is better for mining 2) i was talking about PVP 3) i'll prefer hunting in 0.5 then mining in Osprey... (mining in a Hulk is another question, it's so relaxing)
Quote:
Uniqueness doesn't equate to versatility.
I agree... They just take away some versatility, but as soon as unique features of carrier are safe it's not that bad. CCP want encourage people to use other ships for some matters.
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Regardless of the "compensation" of the fuel bay the reduction in Cargobay is a reduction in versatility.
Of course it is, but it isn't really big reduction i should say. CCP say that Carrier wasn't made for Hauling big amounts of items, it was made for transporting some ships and fitting for them (and 1 mill m3 in ship bay + 10k m3 in corp hangar is more then enough for that role), so they want to nerf that possibility of hauling, if i understand it correctly... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.10 18:52:00 -
[18]
Originally by: Varrakk The carrier cargo hold is too small. Its now unable to deploy small/medium towers and pos modules.
Allow us to deploy directly from Corp Hangar or size up the Cargo hold some
If u read through this topic then u'll find out that CCP Abathur already said that possibly they will allow to deploy POS modules directly from Corp Hangar.
Originally by: kyrv Marauders should be complimented with an ammo bay as they afre t2 and a smaller form of hauler after all having to pvp things with it
Actually ammo bays were removed from all ships (and cargo of Dreadnaughts is slightly increased) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.11 12:26:00 -
[19]
Edited by: Trimutius III on 11/08/2009 12:31:03
Originally by: Vrenth
1. Carriers have a large cargo for fuel? Why do we use much more than 3000m3 of fuel whenever we use fuel? Obviously, CCP intended our useless corp hangers as fuel bays to prevent us hauling with a 10,000m3 expandable cargobay.
more then 3000 m3? For one way trip on my carrier (2 jumps from 0.0 to lowsec (that is next to highsec)) i use only 14000 isotopes (Compensation lvl 3) and that is 2100 m3, and on both ends of way i can take additional fuel (in 0.0 from corp hangar where fuel was delivered by Jump Freighter, in lowsec, well it's not that hard even during war i can easily take my Viator and travel to some trading hub, or taking my neutral alt (that have skills for indutrials)) So no problem i should say 3000 m3 is enough for 2-3 jumps...
Quote:
2. SMA can fit 100k packaged wha-huh? The SMA can't fit anything packaged. It can fit 1,000,000m3 of assembled ships. That is 2 battleships.
Do u know meaning of word equivalent? 2 BS if u repackage them will be 100k m3, but 2 assembled BS are only equivalent of 2 repackaged BS.
Quote:
3. The osprey arguement IS worth responding too, because the idiots are completely derailing the thread. 1 billion isk of ANY t1 fit t1 ship can kill any capital ship in existance (doomsday excluded), but you also can't pilot 100 ships with 1 person... it only takes one person to pilot a carrier, so shut the hell up about the Osprey. 
I didn't get ur point... 1 billion isk t1 ship? Maybe u wanted to say that if u buy as many t1 ships that cost 1 bill in total... Yes carrier is expensive, and against several BSes it is nothing, against dozens of cruisers it's nothing, against horde of frigates it's nothing, but nobody said that carrier should be deathdealer, and nobody said that carrier should be hauler too (even if it used so atm), Carrier is cool support ship, it can bring some ships, it allows to refit in the middle of space and assist in battle a little bit, that is its main role, and this nerf doesn't affect this role, u don't need all that cargo for supporting (especially if consider that, when u supporting u need to fit tank instead of cargoholds) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.11 14:34:00 -
[20]
Edited by: Trimutius III on 11/08/2009 14:39:07 Triage mode is useful unless carriers are cap neutralized to null... (4 times better tank at double capacitor cost not that bad, even i u can't attack and move for 10 minutes) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
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Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.11 21:12:00 -
[21]
Originally by: Ecky X
4 times better LOCAL tank, with the ability to be remote repaired or have cap transfered to you removed.
Situationally useful.
Better then overheating your armor rep in critical situation if u have fuel for triage (when there is nobody who can remote rep u atm but friends are to come soon) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.12 16:40:00 -
[22]
Edited by: Trimutius III on 12/08/2009 16:43:24 Edited by: Trimutius III on 12/08/2009 16:42:44 Edited by: Trimutius III on 12/08/2009 16:41:42 Edited by: Trimutius III on 12/08/2009 16:40:25
Originally by: Seishi Maru I wished ccp would work more on fixing the stupid hangar bay bug. Its the third time in 2 months that I have to send a petition because I cannot access stuff in my own hangar bay (my carrier) after I jump (its there and usable befere jump.. after i Jump becomes invisible and cannot access it, but still uses space. That sided with fact that petitions take 2-3 weeks to respond makes me mad.
If you cannot make even the space the carriers have today work properly how in hell you want to make it 3 times more complicated?
It easy to say why it takes so long to answer petition... YOU SHOULD NOT PETITION IT!!! YOU SHOULD BUG REPORT IT!!! Bug report could be made here: https://bugs.eve-online.com/newbugreport.asp You can see bug reporting in EVE insider. NEVER petition bugs, it is useless to use petition for that matters... (Petitions are needed when u lost something or stuck or something like that)
Though try to close your corp hangar before jump and reopen it after jump maybe it will help to solve problem until they fix bug ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.16 08:21:00 -
[23]
Originally by: Jacob Holland
We are left with the fact that, if CCP continue to pursue the erroneous distinction between warships and non-warships, the Carrier actually requires the Cargo they've removed. One might suggest that a Rorqual be used but the Rorqual is not a "warship" and therefore has no business on the front lines. So what is available? Haulers? Non-warship... Orca? Non-warship...
Hmm if u use Carrier as warship, then u don't fit cargohold and this changes will not reduce it capabilities at battle, because u can put many different things in corp hangar... If they allow to jettison from corp hangar and scoop to corp hangar then everything is ok... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.08.18 09:36:00 -
[24]
Edited by: Trimutius III on 18/08/2009 09:36:10 Edited by: Trimutius III on 18/08/2009 09:35:54
Originally by: Balcora babe
What i want to know is when capitals will become more expensive and we won't see a whole alliance of 1000 people show up in 120 capitals and 20 support. Are capitals supposed to be the backbone of a fleet now or battleships ? :) Is this how one fleet is supposed to look like ? Get from the other end of the galaxy to the field within 20 minutes with a fleet! A fleet for me should consist of various ship types , now adays everyone aims for capital fleets. The more capital the better. Generally yes but imo they should be at least 2ce as hard to afford with the current isk making methods and loosing a dread fleet of 30-40 dreads should be a significant blow , not something you can replace for a 1-2 days in a big alliance. And don't get me wrong i am in a big alliance that does that.
I think winter expansion will give some answers... According to words of CCP Greyscale in EON... (about changes needed in claim system) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
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